My Militarum Tempestus army is going to use the classic Kasrkin models as Scions, and the newer plastic models as the Scion Command Squad.
I’ve decided to really focus on the head and facial details for these new models, so I’ve decided to paint the head separately, and use the more characterful beret heads.
Here’s my progress so far, along with my finished Tempestor Prime!
I’ve got to say – the Stormraven has to be one of the best all-round vehicles in the game.
My plan for this baby is to load her up with Tigurius and Sternguard to make sure whatever you want killed, is killed.
For bigger games, I may load up an Ironclad as well – with Move Through Cover, I can ignore any Dangerous Terrain tests if I scatter my zooming deployment.
Alright! It’s been a few weeks, but I finally got back into this amazing hobby.
Behold Lord Inquisitor Veritus.
The Inquisitor will lead the Inquisition detachment of my Imperial armies for a boost against Chaos opponents. His armament is as follows:
Ordo Malleus Inquisitor
– power armour
– brain mines
– 3x servo skulls
Stay tuned for the rest of the detachment!
The conversion uses the Master of the Fleet torso as base, with a hooded head.
The tome on his back is from the Terminator Librarian model.
The daemonblade is from the Dark Vengeance Chaos Lord.
The incinerator is sliced up from the Sternguard weapons set heavy flamer.
Grenades and rappel gear are from the Space Marine Scouts sprue.
This piano-black display cabinet was Mum and Dad’s gift for buying my first home – it houses my finest models, and of course, my Best Sportsman award from the Tasmanian State Championships.
Had a great 1500 point battle versus Chaos Daemons on the weekend!
OBJECTIVE: The Relic
DEPLOYMENT: Pitched Battle
Chaos daemon and allied Chaos Marine soft units are positioned strategically in ruins, protected by overlapping fields of fire from a Forgefiend and Helbrute. In reserve is a Heldrake, Daemons of Nurgle and Bloodletters of Khorne.
Tau infantry start the game in 3 Devilfish transports, flanked by 2 Hammerheads and supported by forward Pathfinders and Crisis battlesuits.
Chaos daemons start with a bunch of pink horrors moving into forests. Flamers of Tzeentch advance toward the relic. A Forgefiend and Helbrute are positioned across the battle line, unsuccessfully taking pot-shots against my mechanized forces. The pink horrors make a lucky witchfire attack and destroy my Pathfinders unit. The Forgefiend activates Demonforge, successfully immobilizing one of my Hammerheads.
In response, the Tau make a sweeping move toward the objective and unload Fire Warriors to seize the objective. Fire Warriors with carbines also redeploy on ruins to oversee the oncoming pink horror threat. A hammerhead successfully glances the Helbrute, forcing it to crazily stay in his position to shoot stuff. The immobilized Hammerhead makes an epic snap-shot with its Railgun against the Forgefiend but one-ups the penetration roll.
Flamers of Tzeentch and a Screamer Chariot get vapourized by a storm of pulse fire.
The Heldrake arrives, making an unsuccessful Vector Strike on one of my Devilfish transports, but killing a handful of Fire Warriors with bale fire. The Forgefiend finishes off the crippled Hammerhead with a hail of bullets. Khorne Bloodletters and demons of Nurgle arrive by deep strike to reinforce the Pink Horrors.
Tau reinforcements arrive – a massive 24 man Kroot unit with 8 hounds Outflank the board behind the demons. A wave of fire from the Kroot and entrenched Fire Warriors destroy the Pink Horrors, Bloodletters and servants of Nurgle. The only remaining model is a Herald of Nurgle that gets charged by 2 Gun Drones from a Devilfish.
Across the board, the Tau commanders make a lucky shot with their missiles to destroy the Heldrake, but it crashes into the Fire Warriors holding the relic, causing them to panic and flee.
Against the Helbrute, EMP wielding warriors charge and destroy it in close combat.
The game ended prematurely as the shop was closing up, but I was happy with the way aggressive, charging Tau tactics worked against the Daemons/Chaos Marines combo!
The Predator Annihilator has a single-minded task in my Ultramarines army: to blow up the big things.
I decided to add some battle damage to the hulls by drilling shallow holes with a large drill, then cutting the edges of the resulting crater with a hobby knife to give it an uneven look.
Whilst none of my mates play Warhammer, we all enjoy the occasional boardgame or Dreadfleet.
Our latest obsession though, is Fantasy Flight’s Relic – a W40k game based on the Talisman system.
After about 5 games, there are whispers that the humble Ratling Sniper is overpowered, but what do you think?
It’s been a couple of years since my Chapter Name Generator and Space Marine Name Generator hit the web, and now it’s time they got together and made a baby…
Introducing Infinite Lore, a DIY Chapter generator that gives you some basic starting points and inspiration for your Space Marine chapter!
Simply go here and refresh the page to generate a new result. Enjoy
I’ve been using Sicarius for my last few games up to 1500 points, and I must say he has given my armies a huge variety of tactical decisions!
Of course, he’s got all the benefits of being a Marine Captain plus 2+/4++/FNP and insta-kill, but it’s those extra special rules that make him a frightening opponent.
Surprise Attack almost guarantees that all your reserves hit the table early in the game. The more that reserves make up your strategy, the better the chances of Surprise Attack making an impact. Obvious strategies include Drop Pod assaults, massive air attacks and big outflanking attacks with Scouts or Battle Forged Heroes – more on that later!
Rites of Battle ensures that all your units use Cato’s high Leadership for morale or pinning tests. I find it very rare that this becomes useful considering all Marines already negate Fear, but if your enemy uses a lot of barrage or sniper weapons, then this could become handy.
Battle Forged Heroes gives one of your Tactical Squads Counter-attack, Infiltrate, Scouts or Tank Hunters during deployment. This is by far the most valuable ability available for Cato (and I’d argue for the entire Codex too!). The combination of this plus Surprise Attack allows you to Outflank with a Rhino full of Tactical Marines to pressure the enemy. If you prefer to keep your army on the table from turn 1, you can give them Scouts to make an early dash to better firing positions. If your Marines are already in a Drop Pod, you could give them Tank Hunters and drop them close to enemy armour to act as Sternguard lite. Alternatively they can form deadly defenders with Counter-attack if you manage to sit them on an objective (unfortunately it won’t benefit from Rites of Battle, since Counter-attack uses Leadership and not Morale tests). The possibilities are endless, and since you can change during deployment, you can be flexible too!
In Malbede, the Ultramarines and a Tau expeditionary force clashed, awakening the Necrons below the planet’s surface. When the Necrons revealed themselves, the Imperial and Xenos forces put aside their differences to face this new threat. I dedicated my Apocalypse army to this theme to create a mixture of Imperial and Tau forces.
The current size of my painted army is around 5k, but it’s growing quickly!