I'm pleased to announce the launch of my new mobile game, Rise of Gladiators!
After a month's worth of work between me and Brendan of www.jabberworks.com.au, the game is now free to download for both Apple and Android users.
Rise of Gladiators for iPhone/iPad:
Rise of Gladiators for Android:
Backyard Bolt is my first game built with Corona SDK, a mobile framework that uses very similar principles as Adobe Flash.
iPhone owners with children (of all ages) , if you have 99 cents to spare, please support me by downloading and rating the game!
So I've finally started to build my next game with Corona SDK. I don't develop on Mac very often, but since I positively need the next game to play on iOS, there's little choice!
First impressions of Lua are kinda meh - I think AS3's strict typing has turned me into an ECMA Script Nazi. In the first few tutorials, I keep finding myself trying to typeset my variables.
Listeners are taking a little effort to get used to, and no semi-colons after each line? This will take a little time!
I blame most of my problems on the lacklustre features of TextMate + Lua bundle, compared with FlashBuilder. There's just no replacement for drop-menu code hints. Huh... that's right, maybe I should download Eclipse and find a Lua plugin instead.
Will post more about my new quest!
UPDATE: got Eclipse running with LUA plugin, but no Corona specific hinting...