Escape Theory Gaming For Life… views are mine, and not affiliated with The White Agency or Nomad

30Mar/140

Rise of Gladiators

I'm pleased to announce the launch of my new mobile game, Rise of Gladiators!

After a month's worth of work between me and Brendan of www.jabberworks.com.au, the game is now free to download for both Apple and Android users.

Rise of Gladiators for iPhone/iPad:
https://itunes.apple.com/us/app/rise-of-gladiators/id831269143?mt=8

Rise of Gladiators for Android:
https://play.google.com/store/apps/details?id=au.com.escapetheory.riseOfGladiators

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27Feb/130

Backyard Bolt for iPhone

backyard bolt

Backyard Bolt is my first game built with Corona SDK, a mobile framework that uses very similar principles as Adobe Flash.

iPhone owners with children (of all ages) , if you have 99 cents to spare, please support me by downloading and rating the game!

26Apr/120

Moving from ActionScript to Lua

So I've finally started to build my next game with Corona SDK. I don't develop on Mac very often, but since I positively need the next game to play on iOS, there's little choice!

First impressions of Lua are kinda meh - I think AS3's strict typing has turned me into an ECMA Script Nazi. In the first few tutorials, I keep finding myself trying to typeset my variables.

Listeners are taking a little effort to get used to, and no semi-colons after each line? This will take a little time!

I blame most of my problems on the lacklustre features of TextMate + Lua bundle, compared with FlashBuilder. There's just no replacement for drop-menu code hints. Huh... that's right, maybe I should download Eclipse and find a Lua plugin instead.

Will post more about my new quest!

UPDATE: got Eclipse running with LUA plugin, but no Corona specific hinting...

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